AI Insights · Timothy · April 2022
Top 5 Low Poly Games on iOS in Belgium Q1 2022
Discover how the top 5 low poly games performed on iOS in Belgium during Q1 2022, with insights on weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 low poly games on iOS in Belgium showcased varied performance trends in terms of weekly downloads, revenue, and active users. Data provided by Sensor Tower highlights these trends in detail.
Roblox by Roblox Corporation saw a consistent performance with notable peaks and dips. Weekly revenue peaked at approximately $69.5K in the final week of December 2021 but saw a decline to $29.9K by the week of March 21, 2022. Downloads fluctuated from 8.1K in late December to a lower 2.9K in late March. Active users remained fairly steady, starting at 128.8K at the end of December and ending at 119.1K in late March.
Move House 3D from Voodoo experienced a sharp decline in downloads and active users throughout the quarter. Downloads started strong at 10.6K in mid-January but plummeted to just 66 by the end of March. Active users followed a similar trend, beginning at 7.6K in mid-January and dropping to 1.3K by the end of the quarter.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd faced fluctuations in its metrics. Revenue peaked at $4.5K in the first week of January but dropped significantly to $278 by the end of March. Downloads saw a peak of 2.1K at the end of December, with a noticeable drop to 725 by late March. Active users started at 3.9K in late December and ended at 1.7K by the end of the quarter.
Egg, Inc. from Auxbrain, Inc. maintained relatively stable performance. Revenue remained modest, peaking at $320 in the last week of December and gradually decreasing to $174 by the end of March. Downloads saw a slight dip from 1.2K in late December to 798 by the end of March. Active users showed minimal fluctuation, starting at 11K and ending the quarter at 10K.
Idle Siege: Army Tycoon Game by Gameloft had a mixed performance. Revenue was minimal throughout the quarter, with the highest being $98 in mid-January and ending at $32 by late March. Downloads saw a peak of 494 in early February but decreased to 212 by the end of March. Active users started low at 93 in late December but peaked at 627 in early February before dropping to 393 by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.